If you are like us you grew up playing Sega, Super Nintendo, and Playstation. Your hobby then developed into something that meant more to you than just watching TV. It helped you think through new ideas, and grow. It encouraged you to think abstractly, creatively, and with empathy and compassion. You could no more watch your alien protagonist be hurt than a member of your family - without the characteristic flinch that comes when something you love and are invested in is hurt or tarnished. As we got older we found that gaming was occupying less and less of our time. Sure, it was mostly out of necessity, but also because we were losing touch with the child-like appreciation we once had. We were losing touch with the fun, and wonder of adolescence: staying up doing impressions of our favorite characters, laughing uncontrollably, and finding kinship in our commonalities rather than our dwelling on all the things in our society that are broken, or corrupted.
One evening over drinks we found that space again, and we knew we had to keep it going. We knew we had to keep it alive. We knew we couldn't lose that thing we had just rediscovered. We love gaming. We don't want to lose that, and we don't want you to lose it either.
Probably the only thing the kept our heart's fire kindled was a shared interest in comedy. Despite long spells of our group being out of contact - on some instances years at a time - we all had a long interest in comedy that dated back to listening to Mitch Hedberg, Eddie Murphy, on CD's in Brett's room. Independently, we all found improv, this amazing discovery of the life of comedy - Quick wit, and imagination: the only currency.
It kept the fire of our imaginations going, if only in a low ember. When we finally made it back together improv became the obvious answer, we found that no one was combining our two favorite things - Video Games, and Improv. And,
Video Game Improv was born.
It was only through listening to Improv4Humans, Comedy Bang! Bang!, Spontaneanation, and UCB that we kept our souls alive.
From that day forward we knew what we had to do. We had to become the best Video Game Improvisers on Earth.